Tag Archive for Digital Puppetry

Xbox Kinect Interactive Puppet

Xbox Kinect Interactive Puppet

I’ve been interested in the possibilities of digital puppetry for a long time. I started a blog called Machin-X devoted to the subject back in 2005 and I’ve even experimented with my own digital puppetry system. The idea of digital puppets isn’t new; Jim Henson created Waldo C. Graphic – the first true digital puppet character – back in 1985, but what’s different today is that… Read more →

Animata: Reverse Shadow Theatre

Animata: Open Source Digital Puppetry

Animata is open source real-time animation (or digital puppetry) software that is “designed to create animations, interactive background projections for concerts, theatre and dance performances”. The goal of Animata is to make it really easy to create scenes with digital puppets that can be controlled via physical sensors, microphones or cameras. Animata has already been used for a couple of… Read more →

Digital mouse rendered in post by the Panda Puppet Digital Puppetry System

Mashing Up Pixels and Puppets

Long time readers of the blog are probably familiar with Machin-X: Digital Puppetry, which I started back in December of 2005 as I got increasingly interested in Machinima and other ways that puppetry is being combined with new technology. Machinima is still developing technically and artistically and many “Machinimists” are realizing that they are creating a new type of puppetry . The Academy… Read more →

Turtle Talk with Crush

Turtle Talk with Crush

Disney employs a lot of puppeteers and uses a surprising amount of cutting-edge puppetry in their theme park attractions. I’ve never actually been to the Magic Kingdom myself yet, but one of the coolest puppetry-related attractions I’ve heard of Disney’s Imagineers devising is Turtle Talk with Crush. In the attraction Crush (the sea turtle from Finding Nemo) swims up on a large… Read more →